The same tiles, different games. Chinese, Western, Hong Kong, Taiwanese, Singaporean and Siamese rule sets compared side by side: how the hands, scoring and pace differ, and which one suits the group you play with. Also covers the Riichi and MCR point counting systems, rarer regional variants, and how online platforms handle the rules.
Each variant gets its own treatment rather than a paragraph in a list. Hong Kong is covered through faan scoring and the house rules that vary by table; Taiwanese through sixteen-tile hands and tai; Singaporean through animal tiles; American through the Charleston, the opening trade that has no equivalent elsewhere. Siamese Mah Jongg is there for two players. If you are choosing an app, one guide sorts platforms by which rule set they actually implement.