Beginner's Guides, Mahjong Variations, Tips & Tricks

List of Chinese Mahjong Hands

Please note that the point values can vary depending on the specific rules you’re playing by.

This post will show you the 81 scoring mahjong hands.

1 point scoring hands
There are 13 hands that score 1 point.

Hand 1. Pure Double Chow – Chow Based
Two Chows (runs) of the same suit and numerical sequence.

Two identical 3-4-5 chows in the character suit, the shape known as a pure double chow

Hand 2. Mixed Double Chow
Two Chows (runs) of the same numerical sequence but in two different suits.

A 3-4-5 chow in the character suit shown beside a chow in the circle suit

Hand 3. Short Straight
Two consecutive Chows in the same suit.

Two consecutive chows in the character suit, 3-4-5 followed by 6-7-8

Hand 4. Two Terminal Chows
Two Terminal Chows in the same suit. A Terminal Chow is three consecutive tiles that include either a 1 or a 9.

A run of bamboo tiles from one bamboo through to six bamboo

Hand 5. Pung of Terminal Chows
Each Pung of Terminals (1’s or 9’s) or Honors scores 1 point.

Three identical nine of circles tiles forming a pung

Hand 6. Melded Kong
A Kong claimed from another player or promoted from a melded Pung.

Four identical five of characters tiles forming a kong

Hand 7. One Voided Suit
A hand is missing one suit entirely, so has either no Characters, no Dots or no Bamboos.

Example hand: consecutive chows in characters with circle tiles and a pair of East wind

Hand 8. No Honours
A hand entirely made up of suit tiles, with no Honor tiles (but can contain the Terminals).

Example hand: consecutive chows in the character suit with a chow in circles and a pair of seven characters

Hand 9. Edge Wait
A hand waiting for an – only one tile possible to complete the hand. For example, so waiting for a 3 to complete 1-2-3 or a 7 to complete 7-8-9. This scoring hand is invalid if there are any other waits. It is acceptable to have combinations that do not add to the variety of the tiles required, e.g. 7-7-8-9 which is a combination of Edge and Single Wait, but only the 7 can actually complete the hand.

Hand 10. Closed Wait
A hand that goes out on a closed wait, e.g. 4-6 waiting for the 5. If combined with other waits the hand is invalid (e.g. 3-5-5-5 does not count for the Single Wait or Closed Wait). It is acceptable to have combinations that o not add to the variety of tiles required, e.g. 1-2-2-3-4. which is a Closed Wait and Edge Wait but only the 3 can complete the hand.

Hand 11. Single Wait
Going out on a Single Wait is known as finishing a head. Any type of combination wait invalidates the hand. It is acceptable, however, to have combinations that do not add to the variety of tiles required, e.g. 5-6-6-7, which is a Closed Wait and a Single Wait but only the 6 can complete the hand.

Hand 12. Self-Drawn
Going out with a tile drawn from the wall.

Hand 13. Flower Tiles
When a players goes out with the replacement tile drawn for a Flower tile, Self Drawn (one point) is added to the point total for the hand.

2 point scoring hands
There are 10 hands that score 2 points.

Hand 14. Dragon Pung
One Pung of Dragon tiles, that can be melded or concealed.

Three identical green dragon tiles forming a pung of dragons

Hand 15. Pung of Prevalent Wind
A Pung of the Prevalent or Table Wind corresponding to the round of the play in progress. May be concealed or melded.

Pong of South wind: three identical South wind mahjong tiles

Hand 16. Pung of Seat Wind
A Pung of the player’s Seat Wind – concealed or melded

Hand 17. Concealed Hand
A player that goes out off another player’s discarded tile and hase a concealed hand with no melded sets.

Hand 18. All Chows
A hand consisting of all Chows and no honour tiles as the pair.

Example hand mixing character, circle and bamboo tiles with a pair of seven characters

Hand 19. Tile Hog
Using all 4 of a number in a single suit, but without declaring them as a Kong. You cannot count a Concealed Kong or Melded Kong as Tile Hong.

Example hand: a 6-7-8 chow in characters with circle and bamboo sets and a pair of seven characters

Hand 20. Double Pung
Two Pungs of the same number.

Double pung: two separate sets of three identical mahjong tiles

Hand 21. Two Concealed Pungs
Two concealed Pungs (Pungs made without claiming tiles from another player).

Two concealed pungs held in a mahjong hand

Hand 22. Concealed Kong
A Kong made from tiles all drawn from the wall, not claimed from another player.

Hand 23. All Simples
A hand made up of no honour tiles and no terminals.

Example hand combining circle and bamboo chows with a pung of five characters

4 point scoring hands
There are 4 hands that score 4 points.

Hand 25. Outside Hand
A hand with a Terminal or Honor in each element of it, including the pair/head.

Example hand in the circle suit with a pung of East wind and a pair of green dragons

It may be combined with:

  • Pure Double Chow
  • Lower Three
  • Tile Hog
  • Double Pung
  • Pung of Terminals or Honors
  • Mixed Double Chow
  • Two Terminal Chows
  • One Voided Suit

Hand 25. Fully Concealed Hand
A hand completed without making any melds, and that draws from the wall to finish.

Hand 26. Two Melded Kongs
A finished hand that contains two claimed Kongs.

Two sets of identical circle tiles shown side by side to illustrate matching sets

Hand 27. Last Tile
Going out with a tile that is the last of its kind. To claim this hand, the tile must be known to all players to be the last of its kind, which means the other 3 tiles need to be in discard piles or used in claimed sets. You cannot add points for robbing the Kong.

6 points scoring hands
There are 7 hands that score 6 points.

Hand 28. All Pungs
A hand consisting of all Pungs (or Kongs) and no Chows.

Example hand of bamboo and circle sets with a pung of East wind and a pair of seven characters

Hand 29. Half Flush
A hand formed from any of the suits and honours only.

Winning mahjong hand in characters: a 1-2-3 chow, a pung of fives and a 6-7-8 chow, with a pung of East wind and a pair of green dragons

Hand 30. Mixed Shifted Chows
Three runs of Chows, one in each of the three suits, and each one increasing one in number from the start point of the previous Chow.

Winning mahjong hand in characters: a 1-2-3 chow, a pung of fives and a 6-7-8 chow, with a pung of East wind and a pair of green dragons

Hand 31. All Types
A hand where each of the 5 elements is formed by using a different tile type: Characters, Dots, Bamboos, Winds, and Dragons.

A 3-4-5 chow in the character suit shown beside a chow in the circle suit

Hand 32. Melded Hand
A hand where every element is completed with discarded tiles, so all 4 sets are claimed, and the player goes out off another player on a single wait.

Hand 33. Two Dragons
A hand containing 2 Pungs or Kongs of Dragons.

Two consecutive chows in the character suit, 3-4-5 followed by 6-7-8

8 points scoring hands
There are 9 hands that score 8 points

Hand 34. Mixed Straight
A straight (tiles 1 – 9) formed by Chows from all 3 suits.

A run of bamboo tiles from one bamboo through to six bamboo

Hand 35. Reversible Tiles
A hand composed completely of tiles that are vertically symmetrical. These tiles are:
Bamboos: 1, 2, 3, 4, 5, 8, 9
Dots: 2, 4, 5, 6, 8, 9
Dragon: White

Three identical nine of circles tiles forming a pung

Hand 36. Mixed Triple Chow
Three Chows of the same numbers – one in each suit.

Mixed Triple Chow — Chinese mahjong scoring hand shown in tiles

Hand 37. Mixed Shifted Pungs
Three Pungs, one in each suit, and one in each being one number higher then the previous Pung

Mixed Shifted Pungs — Chinese mahjong scoring hand shown in tiles

Hand 38. Chicken Hand
This is a hand that should earn zero points, if it were not a special scoring hand. Flower and Season tiles do not count towards this hand they are added as a bonus to the 8 points scored.

Chicken Hand — Chinese mahjong scoring hand shown in tiles

Hand 39. Last Tile Draw
A hand that does out from the very last draw of the fame. The scoring hand is not added to the Self-Drawn.

Hand 40. Tile Claim
A hand that goes out from the very last discard in the game.

Hand 41. Out with Replacement Tile
A hand that goes out off the replacement tile drawing for a Kong. It does not apply to replacement tiles drawn for Flowers or Season tiles, only Kongs.

Hand 42. Two Concealed Kongs
A hand that includes 2 concealed Kongs.

Hand 43. Robbing the Kong
Going out by claiming the tile that another player adds to a melded Pung to create a Kong. This is not combined with a Fully Concealed Hand.

12 points scoring hands
Hand 44. Lesser Honour and Knitted Tiles
A hand made out of singles of these tiles only:

  • Any honour tile
  • Suit tiles that belong to a different Knitted sequence (e.g. 1-4-7 of Characters, 2-5-8 of Bamboos, and 3-6-9 of Dots. Each of the 3 suits must belong to a different Knitted Sequence, but not necessarily in the order above.

When finished with 7 Honour tiles, the hand becomes a Greater Honours and Knitted Tiles hands. If the player goes off their own draw, they can combine Fully Concealed. Points for All Types are not added.

Lesser Honours and Knitted Tiles — Chinese mahjong scoring hand shown in tiles

Hand 45. Knitted Straight
This is a special Straight not formed by standard Chows, but by 3 different Knitted sequences, e.g. 1-4-7 Dots, 2-5-8 Characters, 3-6-9 Bamboos (not necessarily in this order).

Knitted Straight — Chinese mahjong scoring hand shown in tiles

Hand 46. Upper Four
A hand composed of entirely of the upper 4 numbers (6 to 9). The hand implies a point for No Honours.

Upper Four — Chinese mahjong scoring hand shown in tiles

Hand 47. Lower Four
Similar to the above, but created entirely from tiles in the lower 4 numbers (1 to 4). The hand implies a point for No Honours.

Lower Four — Chinese mahjong scoring hand shown in tiles

Hand 48. Big Three Winds
A hand that includes a Pung or Kong of each Wind.

Big Three Winds — Chinese mahjong scoring hand shown in tiles

16 points scoring hands
Hand 49. Pure Straight
A hand formed of tiles 1 – 9 of any suit in three consecutive Chows.

Pure Straight — Chinese mahjong scoring hand shown in tiles

Hand 50. Three-suited Terminal Chows
A hand made up of:

  • 2 Terminal Chows (1-2-3 and 7-8-9) in one suit.
  • 2 Terminal Chows (1-2-3 and 7-8-9) in a different suit
  • A head of 5’s in the remaining suit
Three Suited Terminal Chows — Chinese mahjong scoring hand shown in tiles

Hand 51. Pure Shifted Chows
This hand is made up of 3 Chows all of one suit, and each one sifted one number up from the previous, or two up – but not both.

Pure Shifted Chows — Chinese mahjong scoring hand shown in tiles

Hand 52. All Fives
A hand that involves a number 5 tile in each element.

All Fives — Chinese mahjong scoring hand shown in tiles

Hand 53. Triple Pung
Three Pungs of the same number, one of each suit.

Triple Pung — Chinese mahjong scoring hand shown in tiles

Hand 54. Three Concealed Pungs
Three Pungs but concealed, not decalred.

24 points scoring hands
Hand 55. Seven Pairs
A hand made up of seven pairs. This hand will always end with a single wait, and cannot be combined with a Concealed Hand or Single Wait.

Seven Pairs — Chinese mahjong scoring hand shown in tiles

Hand 56. Greater Honours and Knitted Tiles
This is a hand composed of 7 single Honours, plus singles belonging to seperate Knitted sequences (for example, 1-4-7 Bamboo’s, 2-5-8 Characters and 3-6-9 Dots). You cannot combine this hand with All Types, Concealed Hand or Single Wait.

Greater Honors and Knitted Tiles — Chinese mahjong scoring hand shown in tiles

Hand 57. All Even
This is a hand composed of Pungs of even numbers (2, 4, 6, 8) and a head of the same. It implies points scored for All Pungs and All Simples.

All Even — Chinese mahjong scoring hand shown in tiles

Hand 58. Full Flush
This is a hand composed entirely of a single suit, and implies a point for No Honours.

Full Flush — Chinese mahjong scoring hand shown in tiles

Hand 59. Pure Triple Chow
This is a hand formed of three runs of the same numerical sequence in the same suit. It cannot be combined with Pure Shifted Pungs.

Pure Triple Chow — Chinese mahjong scoring hand shown in tiles

Hand 60. Pure Shifted Pungs
This is hand made up of three Pungs of the same suit, each one shifted up one number from the previous one. It cannot be combined with Pure Triple Chow.

Pure Shifted Pungs — Chinese mahjong scoring hand shown in tiles

Hand 61. Upper Tiles
This is a hand made up of tiles numbers 7, 8 and 9. It implies a point for No Honours.

Upper Tiles — Chinese mahjong scoring hand shown in tiles

Hand 62. Middle Tiles
This is a hand made up of tiles numbers 4, 5 and 6. It implies a point for No Honours.

Middle Tiles — Chinese mahjong scoring hand shown in tiles

Hand 63. Lower Tiles
This hand is made up only of tiles numbers 1, 2 and 3. It implies a point for No Honours.

Lower Tiles — Chinese mahjong scoring hand shown in tiles

32 points scoring hands
Hand 64. Four Shifted Chows
This hand is made up of four Chows all in one suit. Each one is shifted over either 1 or 2 numbers from the previous Chow, but not a combination of both.

Four Shifted Chows — Chinese mahjong scoring hand shown in tiles

Hand 65. Three Kongs
A hand that contains three Kongs, either melded or concealed.

Three Kongs — Chinese mahjong scoring hand shown in tiles

Hand 66. All Terminals and Honours
A hand that consists entirely of Terminals and Honours – 1, 9 and Honour tiles. It implies points for All Pungs and Pung of Terminals or Honours.

All Terminals and Honours — Chinese mahjong scoring hand shown in tiles

48 points scoring hands
Hand 67. Quadruple Chow
This hand is made up of four Chows of the Same numerical sequence in the same suit. It therefore implies points for Pure Shifted Pungs, Tile Hog and Pure Double Chow.

Quadruple Chow — Chinese mahjong scoring hand shown in tiles

Hand 68. Four Pure Shifted Pungs
This is four Pungs of the same suit, each one shifted up one from the previous.

Four Pure Shifted Pungs — Chinese mahjong scoring hand shown in tiles

64 points scoring hands
Hand 69. All Terminals
This is a hand composed entirely of Terminals – 1 and 9 tiles. It cannot be combined with Double Pung or No Honours.

All Terminals — Chinese mahjong scoring hand shown in tiles

Hand 70. Little Four Winds
This is a hand made up of three Pungs of Winds and a head of the fourth Wind. It implies points for Big Three Winds and can be combined with Prevalent Wind and Seat Wind.

Little Four Winds — Chinese mahjong scoring hand shown in tiles

Hand 71. Little Three Dragons
This is a hand that consists of 2 Dragons Pungs and a head of the third Dragon. Points for a individual Dragon Pungs may not be added.

Little Three Dragons — Chinese mahjong scoring hand shown in tiles

Hand 72. All Honours
This is a hand made up of entirely of Honors. It can be made of Pungs, Kongs, concealed or melded. It can be combined with Dragon Pung and implies points for All Pungs.

All Honours — Chinese mahjong scoring hand shown in tiles

Hand 73. Four Concealed Pungs
This hand is made up of 4 Pungs, all of which are unmelded. It cannot be combined with Fully Concealed Hand or All Pungs.

Hand 74. Pure Terminal Chows
This hand consists of two each of the upper and lower terminal Chows in a single suit, plus a pair of 5 in the same suit.

Pure Terminal Chow — Chinese mahjong scoring hand shown in tiles

88 points scoring hands
Hand 75. Big Four Winds
A hand made up of Pungs or Kongs of all hour Winds. It cannot be combined with All Pungs.

Big Four Winds — Chinese mahjong scoring hand shown in tiles

Hand 76. Big Three Dragons
This is a hand made up of Pungs or Kongs of all three Dragons. It cannot be combined with Dragon Pung.

Big Three Dragons — Chinese mahjong scoring hand shown in tiles

Hand 77. All Greens
This is a hand made up of Pungs or Kongs of all three Dragons. It cannot be combined with Half Flush.

All Green — Chinese mahjong scoring hand shown in tiles

Hand 78. Nine Gates
This is a handmade up of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, making a nine-sided wait for a 1-2-3-4-5-6-7-8 or 9. It cannot be combined with Full Flush or Pung of Terminals or Honors.

Nine Gates — Chinese mahjong scoring hand shown in tiles

Hand 79. Four Kongs
This is a hand that contains any fours Kongs, concealed or melded.

Hand 80. Seven Shifted Pairs
This is a hand made up from seven pairs in the same suit, each one shifted up from the last. It cannot be combined with Full Flush, Fully Concealed Hand or Single Wait.

Seven Shifted Pairs — Chinese mahjong scoring hand shown in tiles

Hand 81. Thirteen Orphans
This is a hand entirely made up of singles of any 12 of the terminal (1 and 9) and Honor Tiles, and a pair of the 13th. It cannot be combined with All Tiles, Concealed Hands or Single Wait.

Thirteen Orphans mahjong hand: one and nine of each suit with all four winds and three dragons, plus a duplicate pair tile


Hoping that these help your game. Let’s play mahjong 🀄!

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Mahjong for Team Building: Using the Game to Foster Communication and Collaboration

In the realm of team building activities, Mahjong may not be the first game that comes to mind. However, this ancient Chinese game offers a unique and effective way to promote communication, collaboration, and teamwork among participants. In this blog post, we’ll explore how Mahjong can be used as a powerful tool for team building, bringing individuals together to develop essential skills and strengthen interpersonal relationships.

The Nature of Mahjong

Mahjong is a game of strategy, skill, and social interaction. Players must work together to achieve a common goal while navigating the complexities of the game board. Each player’s success is intertwined with that of their teammates, requiring effective communication and collaboration to achieve victory.

Key Principles of Mahjong Team Building

  1. Communication: Mahjong encourages players to communicate openly and effectively with their teammates. Discussing strategy, sharing information about tile draws, and coordinating moves are essential components of successful gameplay.
  2. Collaboration: Collaboration is at the heart of Mahjong. Players must work together to identify opportunities, plan their moves, and adapt to changing circumstances. By pooling their collective knowledge and resources, teams can overcome challenges and achieve their objectives.
  3. Problem-solving: Mahjong presents players with a series of challenges that require creative problem-solving skills. Teams must analyze the game board, anticipate their opponents’ moves, and devise strategies to achieve victory. This process fosters critical thinking and encourages participants to explore new approaches to problem-solving.
  4. Trust: Trust is an essential element of Mahjong team building. Players must trust their teammates to make sound decisions and support each other throughout the game. By building trust within the team, participants can collaborate more effectively and achieve greater success.

Benefits of Mahjong Team Building

  1. Improved Communication Skills: Mahjong encourages participants to communicate openly and effectively with their teammates, leading to improved communication skills both within the game and in real-life situations.
  2. Enhanced Collaboration: Mahjong fosters collaboration and teamwork, helping participants develop the skills needed to work effectively with others towards a common goal.
  3. Strengthened Relationships: Mahjong provides a fun and engaging way for participants to bond with their teammates, leading to stronger interpersonal relationships and a sense of camaraderie.
  4. Boosted Morale: Engaging in Mahjong team building activities can boost morale and create a positive work environment, leading to increased motivation and productivity among participants.

Mahjong offers a unique and effective way to promote communication, collaboration, and teamwork among participants. By incorporating Mahjong into team building activities, organizations can help their employees develop essential skills, strengthen interpersonal relationships, and foster a culture of collaboration and mutual support. As teams come together to play Mahjong, they not only have fun but also build the foundation for long-term success and growth.

Let’s play mahjong 🀄!

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