Please note that the point values can vary depending on the specific rules you’re playing by.
This post will show you the 81 scoring mahjong hands.
1 point scoring hands
There are 13 hands that score 1 point.
Hand 1. Pure Double Chow – Chow Based
Two Chows (runs) of the same suit and numerical sequence.

Hand 2. Mixed Double Chow
Two Chows (runs) of the same numerical sequence but in two different suits.

Hand 3. Short Straight
Two consecutive Chows in the same suit.

Hand 4. Two Terminal Chows
Two Terminal Chows in the same suit. A Terminal Chow is three consecutive tiles that include either a 1 or a 9.

Hand 5. Pung of Terminal Chows
Each Pung of Terminals (1’s or 9’s) or Honors scores 1 point.

Hand 6. Melded Kong
A Kong claimed from another player or promoted from a melded Pung.

Hand 7. One Voided Suit
A hand is missing one suit entirely, so has either no Characters, no Dots or no Bamboos.

Hand 8. No Honours
A hand entirely made up of suit tiles, with no Honor tiles (but can contain the Terminals).

Hand 9. Edge Wait
A hand waiting for an – only one tile possible to complete the hand. For example, so waiting for a 3 to complete 1-2-3 or a 7 to complete 7-8-9. This scoring hand is invalid if there are any other waits. It is acceptable to have combinations that do not add to the variety of the tiles required, e.g. 7-7-8-9 which is a combination of Edge and Single Wait, but only the 7 can actually complete the hand.
Hand 10. Closed Wait
A hand that goes out on a closed wait, e.g. 4-6 waiting for the 5. If combined with other waits the hand is invalid (e.g. 3-5-5-5 does not count for the Single Wait or Closed Wait). It is acceptable to have combinations that o not add to the variety of tiles required, e.g. 1-2-2-3-4. which is a Closed Wait and Edge Wait but only the 3 can complete the hand.
Hand 11. Single Wait
Going out on a Single Wait is known as finishing a head. Any type of combination wait invalidates the hand. It is acceptable, however, to have combinations that do not add to the variety of tiles required, e.g. 5-6-6-7, which is a Closed Wait and a Single Wait but only the 6 can complete the hand.
Hand 12. Self-Drawn
Going out with a tile drawn from the wall.
Hand 13. Flower Tiles
When a players goes out with the replacement tile drawn for a Flower tile, Self Drawn (one point) is added to the point total for the hand.
2 point scoring hands
There are 10 hands that score 2 points.
Hand 14. Dragon Pung
One Pung of Dragon tiles, that can be melded or concealed.

Hand 15. Pung of Prevalent Wind
A Pung of the Prevalent or Table Wind corresponding to the round of the play in progress. May be concealed or melded.

Hand 16. Pung of Seat Wind
A Pung of the player’s Seat Wind – concealed or melded
Hand 17. Concealed Hand
A player that goes out off another player’s discarded tile and hase a concealed hand with no melded sets.
Hand 18. All Chows
A hand consisting of all Chows and no honour tiles as the pair.

Hand 19. Tile Hog
Using all 4 of a number in a single suit, but without declaring them as a Kong. You cannot count a Concealed Kong or Melded Kong as Tile Hong.

Hand 20. Double Pung
Two Pungs of the same number.

Hand 21. Two Concealed Pungs
Two concealed Pungs (Pungs made without claiming tiles from another player).

Hand 22. Concealed Kong
A Kong made from tiles all drawn from the wall, not claimed from another player.
Hand 23. All Simples
A hand made up of no honour tiles and no terminals.

4 point scoring hands
There are 4 hands that score 4 points.
Hand 25. Outside Hand
A hand with a Terminal or Honor in each element of it, including the pair/head.

It may be combined with:
- Pure Double Chow
- Lower Three
- Tile Hog
- Double Pung
- Pung of Terminals or Honors
- Mixed Double Chow
- Two Terminal Chows
- One Voided Suit
Hand 25. Fully Concealed Hand
A hand completed without making any melds, and that draws from the wall to finish.
Hand 26. Two Melded Kongs
A finished hand that contains two claimed Kongs.

Hand 27. Last Tile
Going out with a tile that is the last of its kind. To claim this hand, the tile must be known to all players to be the last of its kind, which means the other 3 tiles need to be in discard piles or used in claimed sets. You cannot add points for robbing the Kong.
6 points scoring hands
There are 7 hands that score 6 points.
Hand 28. All Pungs
A hand consisting of all Pungs (or Kongs) and no Chows.

Hand 29. Half Flush
A hand formed from any of the suits and honours only.

Hand 30. Mixed Shifted Chows
Three runs of Chows, one in each of the three suits, and each one increasing one in number from the start point of the previous Chow.

Hand 31. All Types
A hand where each of the 5 elements is formed by using a different tile type: Characters, Dots, Bamboos, Winds, and Dragons.

Hand 32. Melded Hand
A hand where every element is completed with discarded tiles, so all 4 sets are claimed, and the player goes out off another player on a single wait.
Hand 33. Two Dragons
A hand containing 2 Pungs or Kongs of Dragons.

8 points scoring hands
There are 9 hands that score 8 points
Hand 34. Mixed Straight
A straight (tiles 1 – 9) formed by Chows from all 3 suits.

Hand 35. Reversible Tiles
A hand composed completely of tiles that are vertically symmetrical. These tiles are:
Bamboos: 1, 2, 3, 4, 5, 8, 9
Dots: 2, 4, 5, 6, 8, 9
Dragon: White

Hand 36. Mixed Triple Chow
Three Chows of the same numbers – one in each suit.

Hand 37. Mixed Shifted Pungs
Three Pungs, one in each suit, and one in each being one number higher then the previous Pung

Hand 38. Chicken Hand
This is a hand that should earn zero points, if it were not a special scoring hand. Flower and Season tiles do not count towards this hand they are added as a bonus to the 8 points scored.

Hand 39. Last Tile Draw
A hand that does out from the very last draw of the fame. The scoring hand is not added to the Self-Drawn.
Hand 40. Tile Claim
A hand that goes out from the very last discard in the game.
Hand 41. Out with Replacement Tile
A hand that goes out off the replacement tile drawing for a Kong. It does not apply to replacement tiles drawn for Flowers or Season tiles, only Kongs.
Hand 42. Two Concealed Kongs
A hand that includes 2 concealed Kongs.
Hand 43. Robbing the Kong
Going out by claiming the tile that another player adds to a melded Pung to create a Kong. This is not combined with a Fully Concealed Hand.
12 points scoring hands
Hand 44. Lesser Honour and Knitted Tiles
A hand made out of singles of these tiles only:
- Any honour tile
- Suit tiles that belong to a different Knitted sequence (e.g. 1-4-7 of Characters, 2-5-8 of Bamboos, and 3-6-9 of Dots. Each of the 3 suits must belong to a different Knitted Sequence, but not necessarily in the order above.
When finished with 7 Honour tiles, the hand becomes a Greater Honours and Knitted Tiles hands. If the player goes off their own draw, they can combine Fully Concealed. Points for All Types are not added.

Hand 45. Knitted Straight
This is a special Straight not formed by standard Chows, but by 3 different Knitted sequences, e.g. 1-4-7 Dots, 2-5-8 Characters, 3-6-9 Bamboos (not necessarily in this order).

Hand 46. Upper Four
A hand composed of entirely of the upper 4 numbers (6 to 9). The hand implies a point for No Honours.

Hand 47. Lower Four
Similar to the above, but created entirely from tiles in the lower 4 numbers (1 to 4). The hand implies a point for No Honours.

Hand 48. Big Three Winds
A hand that includes a Pung or Kong of each Wind.

16 points scoring hands
Hand 49. Pure Straight
A hand formed of tiles 1 – 9 of any suit in three consecutive Chows.

Hand 50. Three-suited Terminal Chows
A hand made up of:
- 2 Terminal Chows (1-2-3 and 7-8-9) in one suit.
- 2 Terminal Chows (1-2-3 and 7-8-9) in a different suit
- A head of 5’s in the remaining suit

Hand 51. Pure Shifted Chows
This hand is made up of 3 Chows all of one suit, and each one sifted one number up from the previous, or two up – but not both.

Hand 52. All Fives
A hand that involves a number 5 tile in each element.

Hand 53. Triple Pung
Three Pungs of the same number, one of each suit.

Hand 54. Three Concealed Pungs
Three Pungs but concealed, not decalred.
24 points scoring hands
Hand 55. Seven Pairs
A hand made up of seven pairs. This hand will always end with a single wait, and cannot be combined with a Concealed Hand or Single Wait.

Hand 56. Greater Honours and Knitted Tiles
This is a hand composed of 7 single Honours, plus singles belonging to seperate Knitted sequences (for example, 1-4-7 Bamboo’s, 2-5-8 Characters and 3-6-9 Dots). You cannot combine this hand with All Types, Concealed Hand or Single Wait.

Hand 57. All Even
This is a hand composed of Pungs of even numbers (2, 4, 6, 8) and a head of the same. It implies points scored for All Pungs and All Simples.

Hand 58. Full Flush
This is a hand composed entirely of a single suit, and implies a point for No Honours.

Hand 59. Pure Triple Chow
This is a hand formed of three runs of the same numerical sequence in the same suit. It cannot be combined with Pure Shifted Pungs.

Hand 60. Pure Shifted Pungs
This is hand made up of three Pungs of the same suit, each one shifted up one number from the previous one. It cannot be combined with Pure Triple Chow.

Hand 61. Upper Tiles
This is a hand made up of tiles numbers 7, 8 and 9. It implies a point for No Honours.

Hand 62. Middle Tiles
This is a hand made up of tiles numbers 4, 5 and 6. It implies a point for No Honours.

Hand 63. Lower Tiles
This hand is made up only of tiles numbers 1, 2 and 3. It implies a point for No Honours.

32 points scoring hands
Hand 64. Four Shifted Chows
This hand is made up of four Chows all in one suit. Each one is shifted over either 1 or 2 numbers from the previous Chow, but not a combination of both.

Hand 65. Three Kongs
A hand that contains three Kongs, either melded or concealed.

Hand 66. All Terminals and Honours
A hand that consists entirely of Terminals and Honours – 1, 9 and Honour tiles. It implies points for All Pungs and Pung of Terminals or Honours.

48 points scoring hands
Hand 67. Quadruple Chow
This hand is made up of four Chows of the Same numerical sequence in the same suit. It therefore implies points for Pure Shifted Pungs, Tile Hog and Pure Double Chow.

Hand 68. Four Pure Shifted Pungs
This is four Pungs of the same suit, each one shifted up one from the previous.

64 points scoring hands
Hand 69. All Terminals
This is a hand composed entirely of Terminals – 1 and 9 tiles. It cannot be combined with Double Pung or No Honours.

Hand 70. Little Four Winds
This is a hand made up of three Pungs of Winds and a head of the fourth Wind. It implies points for Big Three Winds and can be combined with Prevalent Wind and Seat Wind.

Hand 71. Little Three Dragons
This is a hand that consists of 2 Dragons Pungs and a head of the third Dragon. Points for a individual Dragon Pungs may not be added.

Hand 72. All Honours
This is a hand made up of entirely of Honors. It can be made of Pungs, Kongs, concealed or melded. It can be combined with Dragon Pung and implies points for All Pungs.

Hand 73. Four Concealed Pungs
This hand is made up of 4 Pungs, all of which are unmelded. It cannot be combined with Fully Concealed Hand or All Pungs.
Hand 74. Pure Terminal Chows
This hand consists of two each of the upper and lower terminal Chows in a single suit, plus a pair of 5 in the same suit.

88 points scoring hands
Hand 75. Big Four Winds
A hand made up of Pungs or Kongs of all hour Winds. It cannot be combined with All Pungs.

Hand 76. Big Three Dragons
This is a hand made up of Pungs or Kongs of all three Dragons. It cannot be combined with Dragon Pung.

Hand 77. All Greens
This is a hand made up of Pungs or Kongs of all three Dragons. It cannot be combined with Half Flush.

Hand 78. Nine Gates
This is a handmade up of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, making a nine-sided wait for a 1-2-3-4-5-6-7-8 or 9. It cannot be combined with Full Flush or Pung of Terminals or Honors.

Hand 79. Four Kongs
This is a hand that contains any fours Kongs, concealed or melded.
Hand 80. Seven Shifted Pairs
This is a hand made up from seven pairs in the same suit, each one shifted up from the last. It cannot be combined with Full Flush, Fully Concealed Hand or Single Wait.

Hand 81. Thirteen Orphans
This is a hand entirely made up of singles of any 12 of the terminal (1 and 9) and Honor Tiles, and a pair of the 13th. It cannot be combined with All Tiles, Concealed Hands or Single Wait.

Hoping that these help your game. Let’s play mahjong 🀄!
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